"VertexLitGeneric"
{
"$basetexture" "zeron\weapons\mgl\body_d_rgb"
"$bumpmap" "zeron\weapons\mgl\body_n"
"$phongexponenttexture"	"zeron\weapons\mgl\body_g"

	"$nocull" "1"
	
	// PHONG SHADING
	$phong                      	1
	$phongboost                	0.3
	$phongfresnelranges        	"[2 4 6]"
	$phongtint 			"[0.6 0.8 1]"
	$phongalbedotint            	1
	$phongalbedoboost           	48
	$normalmapalphaphongmask    	1

	// ENVIRONMENT REFLECTION
	"$envmaptint" 			"[0.1 0.1 0.1]"
     	"$normalmapalphaenvmapmask" 	1
     	"$envmapfresnel" 		"0.7"

}
