"vertexlitgeneric"
{
	"$baseTexture" "models/weapons/v_models/M4t_AWP/body"
	"$bumpmap" "models/weapons/v_models/M4t_AWP/bodynormphong"
	 "$phong" "1"
	"$phongboost" "0.2"
	"$phongfresnelranges" "[1 1 1]"
	"$phongexponent" "5"
	"$phongalbedotint" "1"
	"$halflambert" "1"
}