VertexLitGeneric
{
"$basetexture" "models/weapons/sledgy/sledgy"
"$bumpmap"     "models/weapons/sledgy/alan"
"$normalmapalphaenvmapmask" "1"
"$envmap" "env_cubemap"
"$envmaptint" "[ 0.1 0.1 0.1 ]"
"$nocull"		"1"

"$phong"     "1"
"$phongexponent"  "32"
"$phongboost"   "1"
"$phongfresnelranges"      "[0.35 0.5 0.5]"
"$phongtint"                   "[0.8 1.1 1.3]" 
"$phongexponenttexture"	"models\weapons\sledgy/anicator"
"$phongalbedotint"      "1"

"$rimlight"     "1"
"$rimlightexponent"     "41"    
"$rimlightboost"    "0.2"
}

