"vertexlitgeneric"
{
	"$baseTexture"		"models/MW2/SKIN_09/helmet_01"
	"$bumpmap"		"models/MW2/SHARED/helmet_01_normal"

 	"$halflambert"		"1"

	"$phong"			"1"
	"$phongboost"		"1"
	"$phongfresnelranges"	"[0.04]"
	"$phongexponent"		"20"
	"$phongalbedotint"		"1"
}