"Refract"
{
 	$normalmap 		"effects/shadwarp_normal"
	$dudvmap 		"effects/shadwarp_dudv"
//	$bumpmap 		"effects/shadwarp_normal"
//	$refracttinttexture		"effects/shadwarp_reftint"

	$forcerefract 		1
	$bluramount 		0
 	$refractamount 		-0.05

//	$refracttint		"[ 1 1 1 ]"

	$translucent 		1
//	$additive			1
//	$alpha			0.1

	$vertexalpha 		1
	$vertexcolor 		1
	$vertexcolormodulate 	1

	$nofog 			1
	// $nocull 			1
}
