"UnlitGeneric"
{
	"$spriteorientation" "vp_parallel"
	"$spriteorigin" "[ 0.50 0.50 ]"
	"$basetexture" "effects/phaz_cinematic"
	"$additive" "1"
	"$vertexalpha" "1"
	"$vertexcolor" 1
	"$translucent" "1"
}