
"Vertexlitgeneric"
{
	"$basetexture"  "cw2\smgs\mp5\MP5SD_D"
	"$bumpmap"     "cw2\smgs\mp5\MP5SD_N"
	"$normalmapalphaphongmask"    "1"
	"$nocull" "1"

	"$phong"     "1"
	"$phongboost"   "1"
	"$phongfresnelranges"      "[1 1 1]"
	"$phongtint"                   "[0.1 0.1 0.1]" 
	"$phongexponenttexture" 	"cw2\smgs\mp5\MP5SD_G"
	"$phongalbedotint"		"1"
	"$phongalbedoboost" 	"30"
	"$halflambert" 		"1"
}